🛰️ Daily AI Frontier
‹ back to 2026-08-07

MASS: Multiplayer World Models with Authoritative Shared State

arXiv cs.CV World Models Ziqi Cai, Siqi Yang, Yimu Wang, Zixian Gao, Yunheng Liu, Shuchen Weng, Erwin Wu, Kaipeng Zhang, Boxin Shi 2026-08-06
Representative image for MASS: Multiplayer World Models with Authoritative Shared State

TL;DR - MASS is an arXiv cs.CV preprint proposing a multiplayer video world model that separates a global, authoritative game state from per-view rendering, borrowing the server-client architecture of multiplayer games. It matters because it addresses the view-inconsistency and compute-redundancy failures that block current world models from scaling to many simultaneous agents.

  • A learned Logic Engine advances a global typed state from joint actions with no hand-written transition function, serving as the sole recurrent memory and synchronization reference.
  • A learned Rendering Engine decodes that shared state into independent, mutually consistent views for any requested camera on demand, decoupling world dynamics from view-dependent visual latents.
  • On a matched multiplayer Snake benchmark, it reports higher state accuracy and lower cross-view inconsistency than state-of-the-art multi-view baselines.
  • Scalability claim: simulation of 1,024 concurrent players over 10,000 recurrent steps, positioning explicit authoritative state as a foundation for multi-agent world simulation.

view merged work →