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GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions

arXiv cs.SE LLM Agents Xinyu Che, Yunfei Ge, Shihao Li, Yanchen Liu, Hang Yan, Xinping Lei, Yanghai Wang, Zixuan Dong, Yifan Yao, Qianqian Xie, Letian Zhu, Jiaheng Liu 2026-09-18
Representative image for GameLogicBench: Evaluating Coding Agents on Runtime Game Logic with Tick-Level State Assertions

TL;DR - GameLogicBench evaluates coding agents on 72 Godot gameplay-logic tasks using reproducible, tick-level state assertions across varied scenarios. The best model-scaffold combination solved only 52.78% of tasks, highlighting persistent difficulty with runtime correctness and repository-scale changes.

  • The benchmark includes 403 hand-designed scenarios expanded through seeded variations into 1,451 test cases.
  • Evaluators accept different valid implementations while using capability-removed mutants to verify that incorrect behavior is rejected.
  • Performance declines as tasks progress from isolated mechanics to multi-system interactions and repository-scale features.
  • Most failed submissions run successfully but implement required behavior incorrectly; open network access also creates a risk of agents copying public code.

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