Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering
Merged summary
TL;DR - Deformable Triangle Splatting represents radiance fields with learnably curved or concave triangle boundaries. It improves scene-rendering flexibility and visual quality while retaining competitive real-time efficiency.
- Each triangle edge gains control points with learnable inward or outward displacements.
- Differentiable rasterization operates in barycentric space for view-consistent rendering.
- Winding-number tests handle non-convex interiors, while learned window parameters smooth boundaries and corners.
- Experiments on real-world scenes outperform recent non-volumetric primitive methods in visual quality and versatility.
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Deformable Triangle Splatting: Flexible Primitives for Real-Time Radiance Field Rendering
TL;DR - Deformable Triangle Splatting represents radiance fields with learnably curved or concave triangle boundaries. It improves scene-rendering flexibility and visual quality while retaining competitive real-time efficiency.
- Each triangle edge gains control points with learnable inward or outward displacements.
- Differentiable rasterization operates in barycentric space for view-consistent rendering.
- Winding-number tests handle non-convex interiors, while learned window parameters smooth boundaries and corners.
- Experiments on real-world scenes outperform recent non-volumetric primitive methods in visual quality and versatility.