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HOPE: Hand-Object Pressure Estimation from Monocular Videos

Research Embodied Vision & Touch

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Representative image for HOPE: Hand-Object Pressure Estimation from Monocular Videos

Merged summary

TL;DR - HOPE is a monocular-video method that predicts per-vertex normal pressure and contact directly on a hand mesh, reframing vision-based pressure estimation as hand-centric video prediction instead of planar, single-image inference. It matters because contact-rich hand-object interaction understanding (robotics, AR/VR, manipulation learning) needs pressure signals without instrumented surfaces or gloves at test time.

  • Output space is the hand mesh itself, making predictions independent of object shape and sensor layout, and enabling dynamic multi-object scenarios that planar-surface baselines cannot handle.
  • Heterogeneous supervision is unified by lifting tactile-glove pressure, planar-sensor pressure, and distance-based contact annotations into a shared hand vertex space, so bare-hand contact data regularizes learning where metric pressure labels are missing.
  • Architecture is a vertex-anchored video transformer treating each vertex as a persistent token that aggregates visual features and hand pose over time, with a contact-gated pressure head enforcing zero pressure without contact.
  • Evaluated on OpenTouch, PressureVisionDB, and hand-object contact benchmarks across object-pressure, surface-pressure, and contact-supervised HOI settings; the authors report generalization from gloved-hand training video to bare-hand egocentric and in-the-wild video.

Sources (1)

HOPE: Hand-Object Pressure Estimation from Monocular Videos

arXiv cs.CV Subin Jeon, Byungjun Kim, Hanbyul Joo 2026-08-06 arXiv:2608.06192
Public signals Semantic Scholar citations 0 · Semantic Scholar influential citations 0
Providers: Hugging Face · N/A OpenAlex · N/A Publisher · N/A Semantic Scholar · Citations 0 · Influential citations 0 X · N/A Fetched 2026-08-28 14:25:15.506490 UTC

TL;DR - HOPE is a monocular-video method that predicts per-vertex normal pressure and contact directly on a hand mesh, reframing vision-based pressure estimation as hand-centric video prediction instead of planar, single-image inference. It matters because contact-rich hand-object interaction understanding (robotics, AR/VR, manipulation learning) needs pressure signals without instrumented surfaces or gloves at test time.

  • Output space is the hand mesh itself, making predictions independent of object shape and sensor layout, and enabling dynamic multi-object scenarios that planar-surface baselines cannot handle.
  • Heterogeneous supervision is unified by lifting tactile-glove pressure, planar-sensor pressure, and distance-based contact annotations into a shared hand vertex space, so bare-hand contact data regularizes learning where metric pressure labels are missing.
  • Architecture is a vertex-anchored video transformer treating each vertex as a persistent token that aggregates visual features and hand pose over time, with a contact-gated pressure head enforcing zero pressure without contact.
  • Evaluated on OpenTouch, PressureVisionDB, and hand-object contact benchmarks across object-pressure, surface-pressure, and contact-supervised HOI settings; the authors report generalization from gloved-hand training video to bare-hand egocentric and in-the-wild video.
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