Critical-State RL: Diagnosing Trainable States for Multi-Turn Tool Use
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TL;DR - Critical-State RL diagnoses which model calls in multi-turn tool-use trajectories are actually trainable by separating action-dependent reward variation from downstream noise. Training only at selected states improved tool-use performance, including roughly 14 percentage points on a missing-function task.
- The method checks whether local rewards reflect an action’s effect on success and whether improvement over a reference policy is feasible.
- Nested sampling distinguishes reward variation caused by the current action from randomness in later interactions.
- Selected states are optimized with contextual-bandit training rather than indiscriminately training every turn.
- On BFCL v4, training diagnostic-selected responses outperformed training alternative states, which produced flat or worse results.
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Critical-State RL: Diagnosing Trainable States for Multi-Turn Tool Use
Public signals
N/A
TL;DR - Critical-State RL diagnoses which model calls in multi-turn tool-use trajectories are actually trainable by separating action-dependent reward variation from downstream noise. Training only at selected states improved tool-use performance, including roughly 14 percentage points on a missing-function task.
- The method checks whether local rewards reflect an action’s effect on success and whether improvement over a reference policy is feasible.
- Nested sampling distinguishes reward variation caused by the current action from randomness in later interactions.
- Selected states are optimized with contextual-bandit training rather than indiscriminately training every turn.
- On BFCL v4, training diagnostic-selected responses outperformed training alternative states, which produced flat or worse results.