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Coding Agents for Generalized Task and Motion Planning Problems

Research LLM Agents

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TL;DR - Coding agents can synthesize reusable programs for generalized task and motion planning, outperforming traditional planners and LLM baselines across simulated robotics environments. The results suggest agent-written code is a strong, compute-efficient baseline for solving unseen planning instances with less domain-specific engineering.

  • Claude Code and Codex agents generated 980 programs across 28 KinDER and PDDLStream environments, evaluated over 98,000 held-out episodes.
  • Agent configurations achieved 56%–95% mean success, versus 47% for hand-engineered planners on the 16 environments where planners were available.
  • Generated programs maintained higher success as object counts increased while using roughly an order of magnitude less computation per instance.
  • Agent logs showed iterative simulator use to calibrate physical models, test edge cases, and refine planning strategies.

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Coding Agents for Generalized Task and Motion Planning Problems

arXiv cs.RO Matteo Merler, Bowen Li, Josh Roy, Yichao Liang, Qianwei Wang, Yixuan Huang, Tom Silver 2026-09-24 arXiv:2609.30233
Public signals Hugging Face upvotes 8
Providers: Hugging Face · Upvotes 8 OpenAlex · N/A Publisher · N/A Semantic Scholar · N/A X · N/A Fetched 2026-09-26 14:14:10.665024 UTC

TL;DR - Coding agents can synthesize reusable programs for generalized task and motion planning, outperforming traditional planners and LLM baselines across simulated robotics environments. The results suggest agent-written code is a strong, compute-efficient baseline for solving unseen planning instances with less domain-specific engineering.

  • Claude Code and Codex agents generated 980 programs across 28 KinDER and PDDLStream environments, evaluated over 98,000 held-out episodes.
  • Agent configurations achieved 56%–95% mean success, versus 47% for hand-engineered planners on the 16 environments where planners were available.
  • Generated programs maintained higher success as object counts increased while using roughly an order of magnitude less computation per instance.
  • Agent logs showed iterative simulator use to calibrate physical models, test edge cases, and refine planning strategies.
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