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ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

Research Multimodal & Generative

Merged summary

TL;DR - ABot-World-0 is an action-conditioned video world model designed for real-time, long-horizon interaction on a single desktop GPU. It combines progressive distillation, long-rollout alignment, and an optimized inference stack to stream controllable 720P environments at up to 16 FPS on an RTX 5090.

  • Trains on AAA games, simulation engines, and internet videos using automated quality checks and synchronized action-text annotations.
  • Introduces LongForcing to reduce distribution shift and autoregressive drift during extended self-rollouts.
  • Supports keyboard-controlled roaming and third-person interaction, with character memory for appearance consistency.
  • Achieves 1.2-second action-to-first-frame latency and approximately 19 GiB peak VRAM in optimized low-bit configurations.

Sources (1)

ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU

arXiv cs.CV Fan Jiang, Zhaoxu Sun, Mengchao Wang, Ziyu Zhu, Chiyu Wang, Yunpeng Zhang, Wenlin Liu, Yun Wang, Xue Zheng, Rui Sun, Junfeng Ni, Hongyu Pan, Zhongxu Sun, Fei Yu, Zengye Ge, Mengmeng Du, Nianfei Fan, Mingchao Sun, Yu Liu, Yongchang, Yanqing Zhu, Jiahang Wang, Ning Ying, Yuze Xuan, Di Yang, Zhicheng Liu, Zhe Gao, Tingbing Xu, Jiacheng Sui, Wenjin Yang, Junnan Lai, Shufeng Liu, Yuan Liu, Zheng Zhou, Yingliang Peng, Dawei Cao, Kaifeng Sheng, Yuxiang Cai, Fei Lu, Mu Xu, Ning Guo 2026-07-21 arXiv:2607.19191

TL;DR - ABot-World-0 is an action-conditioned video world model designed for real-time, long-horizon interaction on a single desktop GPU. It combines progressive distillation, long-rollout alignment, and an optimized inference stack to stream controllable 720P environments at up to 16 FPS on an RTX 5090.

  • Trains on AAA games, simulation engines, and internet videos using automated quality checks and synchronized action-text annotations.
  • Introduces LongForcing to reduce distribution shift and autoregressive drift during extended self-rollouts.
  • Supports keyboard-controlled roaming and third-person interaction, with character memory for appearance consistency.
  • Achieves 1.2-second action-to-first-frame latency and approximately 19 GiB peak VRAM in optimized low-bit configurations.
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