WorldSculpt: Generating Compositional Worlds from Grounded Videos
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TL;DR - WorldSculpt generates cluttered 3D scenes as collections of individually grounded object meshes in a shared coordinate frame. It scales to hundreds of heavily occluded objects without scene-level training, enabling editable worlds for gaming, AR/VR, simulation, and robotics.
- Extends the Pixal3D single-object generative prior with multi-view conditioning over posed observations.
- Fine-tunes only on canonical single objects but generalizes to complex, densely cluttered scenes.
- Introduces UE-MeshyScene, a photorealistic benchmark with per-object annotations and ground-truth meshes.
- Outperforms prior methods across single-object and multi-object evaluations, with larger gains under greater complexity and occlusion.
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WorldSculpt: Generating Compositional Worlds from Grounded Videos
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Hugging Face upvotes 25
TL;DR - WorldSculpt generates cluttered 3D scenes as collections of individually grounded object meshes in a shared coordinate frame. It scales to hundreds of heavily occluded objects without scene-level training, enabling editable worlds for gaming, AR/VR, simulation, and robotics.
- Extends the Pixal3D single-object generative prior with multi-view conditioning over posed observations.
- Fine-tunes only on canonical single objects but generalizes to complex, densely cluttered scenes.
- Introduces UE-MeshyScene, a photorealistic benchmark with per-object annotations and ground-truth meshes.
- Outperforms prior methods across single-object and multi-object evaluations, with larger gains under greater complexity and occlusion.