Programmable World Model
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Overall
88
Content
95
Popularity
70
Observed public metrics from 1 member.
Merged summary
TL;DR - Programmable World Model separates explicit world-state evolution from video generation, enabling persistent entities and programmable rules in long-running interactive environments. This architecture supports playable games with coherent mechanics while using a pretrained video model as the visual renderer.
- An agent converts natural-language instructions into executable entity states and transition rules.
- A lightweight engine maintains persistent global state, including off-screen entities and non-visual attributes.
- State-augmented 3D oriented bounding boxes and camera trajectories are compiled into conditioning signals for video generation.
- On CombatStateBench, the method achieves 94% Count Accuracy and 98% State Accuracy, outperforming existing interactive video world models.
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Programmable World Model
Public signals
Hugging Face upvotes 113
TL;DR - Programmable World Model separates explicit world-state evolution from video generation, enabling persistent entities and programmable rules in long-running interactive environments. This architecture supports playable games with coherent mechanics while using a pretrained video model as the visual renderer.
- An agent converts natural-language instructions into executable entity states and transition rules.
- A lightweight engine maintains persistent global state, including off-screen entities and non-visual attributes.
- State-augmented 3D oriented bounding boxes and camera trajectories are compiled into conditioning signals for video generation.
- On CombatStateBench, the method achieves 94% Count Accuracy and 98% State Accuracy, outperforming existing interactive video world models.