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Self-Play Meets Skill Evolution: Self-Evolving Search Agents that Pose, Solve, and Remember

arXiv cs.AI LLM Agents Zenghuang Fu, Zhaoyang Li, Qiuyuan Ai, Haoyu Wu, Minghui Wu, Chenxu Zhao, Ante Wang, Guannan He, Changwei Wang 2026-07-31

TL;DR - SESA (Self-Evolving Skill-Augmented Agent) couples self-play task generation with an evolving procedural skill memory, so a challenger's problem distribution and the solver's skill bank co-evolve instead of the curriculum being stateless. It matters because it shows external memory can reshape policy learning itself, not just serve as an inference-time add-on.

  • Architecture: a challenger poses problems while a separately parameterized solver retrieves skills; informative failures are distilled into reusable skills written back to memory, and updated memory shifts solver success, challenger reward, and future problem distribution — a bidirectional loop.
  • Because retrieved skills shape on-policy training trajectories, gains are absorbed into model parameters, allowing memory-free deployment (SESA-Off) with optional inference-time retrieval.
  • Results across seven open-domain and multi-hop QA benchmarks: +1.2–3.2 average accuracy points over SSP across backbones, +0.9 over the skill-augmented SkillRL baseline under a unified protocol.
  • On Qwen3, SESA-Off keeps 1.8–2.2 points over SSP without the memory bank, and re-adding the final skill bank contributes another 0.5–1.0 points; code is released publicly.

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