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Compact Neural Appearance Models for Efficient Gaussian Splatting

Research Efficiency & Systems

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TL;DR - This paper benchmarks view-dependent appearance models for 3D Gaussian Splatting and introduces compact per-primitive latent codes decoded by a shared MLP. The neural representation cuts appearance storage from 192 to 28 bytes per primitive while improving reconstruction quality and accelerating optimization by 1.3Ă— over third-degree spherical harmonics.

  • Compares spherical harmonics, newer spherical models, and the proposed neural representation in one optimized CUDA rasterization pipeline.
  • Finds recent spherical models offer the best overall balance between reconstruction quality and efficiency.
  • Provides a portable WebGL viewer targeting laptop and mobile GPUs.
  • Shows that appearance parameterization affects recovered geometry and how expressive models absorb non-static scene content.

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Compact Neural Appearance Models for Efficient Gaussian Splatting

arXiv cs.CV Florian Hahlbohm, Jorge Condor, Linus Franke, Martin Eisemann, Marcus Magnor 2026-09-04 arXiv:2609.05255
Public signals Semantic Scholar citations 0 · Semantic Scholar influential citations 0
Providers: Hugging Face · N/A OpenAlex · N/A Publisher · N/A Semantic Scholar · Citations 0 · Influential citations 0 X · N/A Fetched 2026-09-09 14:12:47.932971 UTC

TL;DR - This paper benchmarks view-dependent appearance models for 3D Gaussian Splatting and introduces compact per-primitive latent codes decoded by a shared MLP. The neural representation cuts appearance storage from 192 to 28 bytes per primitive while improving reconstruction quality and accelerating optimization by 1.3Ă— over third-degree spherical harmonics.

  • Compares spherical harmonics, newer spherical models, and the proposed neural representation in one optimized CUDA rasterization pipeline.
  • Finds recent spherical models offer the best overall balance between reconstruction quality and efficiency.
  • Provides a portable WebGL viewer targeting laptop and mobile GPUs.
  • Shows that appearance parameterization affects recovered geometry and how expressive models absorb non-static scene content.
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